In a startling development ahead of the highly anticipated release of Grand Theft Auto VI (GTA VI), Rockstar Games has been accused by labour organisers of engaging in “blatant and ruthless” union-busting after dismissing approximately 30 to 40 staff members from its UK and Canadian offices.
The Allegations
The Independent Workers’ Union of Great Britain (IWGB) claims that all of the terminated employees were either part of the private Discord group dedicated to union organising at Rockstar, or were already union members. According to IWGB president Alex Marshall:
“Rockstar has just carried out the most blatant and ruthless act of union busting in the history of the games industry.”
The firings reportedly impacted employees across multiple Rockstar locations in the UK and Canada.
The Company’s Response
Parent company Take‑Two Interactive responded by saying the dismissals were due to “gross misconduct” and nothing more. A spokesperson, Alan Lewis, stated:
“Rockstar Games terminated a small number of individuals for gross misconduct, and for no other reason.”
No further details have been provided to validate those claims or clarify the nature of the alleged misconduct.
Why This Matters
The timing of the firings—just months ahead of the scheduled release of GTA VI on 26 May 2026 (after a delay from late 2025) adds complexity to an already intense development cycle reputed for demanding hours and large-scale ambition. Any perception of internal labour conflict has potential reputational consequences, both within the games industry and among consumers.
For the labour movement, especially in the UK games sector, where union organising has been relatively uncommon, the dispute is being framed as a landmark challenge to industry practices.
Potential Implications
- Legal risk: If the IWGB pursues legal action, Rockstar could face formal investigation or litigation under UK labour laws governing collective organising and unfair dismissal.
 - Talent & morale: Worker discontent—especially in high-pressure AAA game development contexts—could affect morale, retention and public perception.
 - Industry precedent: The case may embolden other game-development workers to organise, particularly in studios with global teams and high-profile franchises.
 - Public relations: Meanwhile, public sentiment may shift if fans view the developer as treating employees unfairly, potentially impacting the game’s narrative or marketing momentum.
 
What’s Next
The IWGB has signalled action:
“We will pursue every legal claim possible to ensure our members are reinstated and receive interim relief.”
Rockstar and Take-Two, for their part, have maintained that the dismissals are limited and justified, but have not provided a detailed breakdown of the allegations or investigations. The outcome of this dispute is likely to be closely watched across the tech and gaming sectors—as workers, studios and fans alike track how the developer responds.
For gamers, the key question now is whether internal tensions will affect GTA VI’s development timeline or quality—though both Rockstar and Take-Two have publicly reiterated their commitment to delivering at the appropriate level of polish.