In a major development shaking the global gaming industry, Rockstar Games — the studio behind the upcoming Grand Theft Auto VI — has terminated around 40 employees following allegations of leaking confidential company information on Discord. The company confirmed the action in a statement provided to Bloomberg, insisting the dismissals were due to a serious breach of company policy and not related to union activities.
“Last week, we took action against a small number of individuals who were found to be distributing and discussing confidential information in a public forum, a violation of our company policies. This was in no way related to people’s right to join a union or engage in union activities,”
Rockstar Games stated.
The Leak: What Happened Behind the Scenes
According to insider reports, Rockstar’s internal investigation revealed that several developers had shared sensitive development details about GTA VI and other ongoing projects in a private Discord group, which allegedly became accessible to outsiders.
The company reportedly discovered that this group not only discussed internal production material but also contained data that could have compromised key intellectual property.
The mass termination took place across Rockstar’s UK and Canadian studios, with some employees claiming they were not informed of the specific evidence against them. Sources say the company cited “gross misconduct” as the reason for dismissal.
A former Rockstar developer, speaking anonymously to GamesRadar, described the move as “sudden and ruthless,” saying that “people who had been working on the project for years were cut off overnight.”
Union-Busting Allegations and Labor Tensions
While Rockstar maintains that the dismissals were tied to policy violations, the Independent Workers’ Union of Great Britain (IWGB) has accused the studio and its parent company Take-Two Interactive of engaging in “the most ruthless act of union busting in the history of the UK games industry.”
The IWGB claims that several of the fired employees were involved in efforts to form a union and that the alleged leaks were being used as a pretext to dismantle collective organizing efforts inside Rockstar’s UK studio.
“Rockstar’s claim of misconduct is a smokescreen. This is about silencing those who were organizing for fair treatment, better pay, and humane working conditions,”
said an IWGB spokesperson in a statement.
Take-Two, however, firmly denies these allegations, stating that “no employee was dismissed due to union activity” and that “the decision was strictly tied to clear breaches of confidentiality agreements.”
Rockstar’s History with Leaks and Crunch Culture
Rockstar has faced multiple leak incidents in recent years, the most notable being the 2022 GTA VI leak, where 90 videos from early gameplay were released online. That event prompted significant tightening of internal security measures.
The company is also known for its controversial workplace culture, particularly during the development of Red Dead Redemption 2, when reports surfaced of developers working 100-hour weeks. Since then, Rockstar has promised cultural reforms and improved employee wellbeing — though the latest firings have reignited debate over whether the company has truly changed.
An anonymous industry insider told PC Gamer:
“There’s a fine line between protecting your IP and silencing your staff. Rockstar seems to be walking dangerously close to that line again.”
Industry and Public Reaction
The broader gaming community has been divided in its response. Some argue that Rockstar was justified in protecting its intellectual property, while others believe the firings reflect the company’s long-standing resistance to worker organization.
Prominent gaming journalist Jason Schreier noted that such a sweeping dismissal ahead of a major game release is “highly unusual,” especially given the timing — with Grand Theft Auto VI expected to launch in May 2026.
On social media, developers and fans alike have called for transparency, urging Rockstar to clarify whether the alleged leaks actually endangered the company’s projects or were used as justification to suppress internal dissent.
Inside Rockstar: What Comes Next
According to internal reports, management has initiated a full-scale review of communication protocols and is enforcing tighter restrictions on employee collaboration tools. Developers are now required to use company-monitored channels for all internal discussions, and personal group chats about work topics are being discouraged.
Meanwhile, the IWGB says it plans to take legal action and is preparing an official complaint under UK labour law, accusing Rockstar of wrongful termination and intimidation tactics.
Legal experts say the case could become a defining moment for labour rights in the gaming industry, where unionisation efforts have been gaining traction in the US and UK.
The controversy arrives at a sensitive time for Rockstar. GTA VI — one of the most anticipated games in history is nearing the final stages of production, and any disruption could impact development timelines. Internally, the company is facing mounting pressure to maintain secrecy after years of leaks and speculation.
Whether the dismissals were a justified crackdown on policy breaches or an aggressive move to curb worker organizing remains unclear. What’s certain is that this latest storm has once again exposed the tensions between corporate control, employee rights, and the fragile culture of secrecy in the modern gaming industry.